Archive for the ‘Everyday Dev’ Category

Waterstorm: An In-Depth Look at the Bots

Sunday, August 1st, 2010

For those who are interested, our Waterstorm bot gurus Mario and Markus have just posted an in-depth look at the Waterstorm bots – check it out here. The article offers some nice development screenshots as well.

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Cellular Deconstruction

Tuesday, June 29th, 2010

For those who are interested in digital art – our very own lead artist Mateusz just finished his diploma work “Cellular Deconstruction” – congratulations! Here is some info on the installation that can be currently seen in the Künstlerhaus in Vienna:

Cellular Deconstruction is a work that examines remembering and forgetting. It explores photography as a metaphor for “memory.” The installation creates transient images and “algorithmic forgetting” begins at the very moment when the image is created. The viewers in the exhibition room are protagonists and passive spectators at the same time. Each image created in the installation is uploaded to a web portal and placed in a state of limbo between remembering and deletion. When online visitors open an image on the web portal they trigger a process of disintegration. Visitors at the exhibition can watch this on four screens and the online visitor’s IP address appears on the image they have called up. The more often the images on the web are accessed and looked at, the less remains of them.

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Experiment #3421: Will the Plant Survive?

Saturday, June 26th, 2010

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Black Sheep 1.3 in Review at Apple

Thursday, February 4th, 2010

The updated version 1.3 of Black Sheep is now in review at Apple. It contains a few fixes and five complete new levels – stay tuned ;)

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Unimportant Update #26

Wednesday, February 3rd, 2010

Some of you might wonder why there are so many nature-related posts on a game developer’s blog. Besides being my personal source of relaxation, I think we can draw a lot of creative strength from nature. So when something blocks your thoughts on how to get something done, just go out there and free your mind. It actually works.

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Black Sheep Reviewed on AppFeber.se

Friday, January 29th, 2010

First swedish review of Black Sheep (that I know of), available on AppFeber.se. The only thing they do not seem to be happy about is the current pricing model. Well, so I have good news for you guys – this is going to change very soon…

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About 2009 (A Late Review)

Wednesday, January 27th, 2010

I am a bit late this year, but I think it’s time again to write a few lines about the year that has passed by. It was a year with a lot of interesting projects.

In February we released an update to our 2d submarine shooter Waterstorm, adding bots (in death match) to the game. It’s great to have the game still online with over 5000 registered players.

Shortly after that, we released Black Sheep, a brain-teasing puzzle game for iPhone/iPod touch. A free lite version of the game is also available, featuring 10 exclusive levels. It was really interesting to develop this game since it was one of our first games for the platform. The full version now features about 40 levels, but we are definitely thinking of adding more levels or even releasing a new game based on the gameplay that would be even more eye-candy.

On the contract work side, we have done “Besser Essen – leben leicht gemacht” for Independent Arts Software (published by SevenOne Intermedia), a personal nutritionist app for the iPhone/iPod touch. This was actually a really great project that I personally remember as one of those where you think “now that’s how professional projects should be done”.

Later in 2009, we relaunched our website with a complete new look and added an overview of all games and apps.

The people behind Rarebyte originally met in 1999 and we all worked together as a hobby team for quite a few years before we officially founded the company. So if you count those hobby years as well, we celebrated the 10th anniversary of Rarebyte in 2009. There are some nostalgic stories available here.

At the end of September, we attended the PIXEL 4.0 digital content symposium. Really great to have such events here in Austria – got to know lots of interesting people there. We will definitely be attending the next PIXEL.

Shortly after that, after being quite some time in the making, we released Lemming Rampage, our first Unity3d based game on the iPhone. I’m sure that this is one of the funniest games we have ever done. Not only fun to play, but we also had so much fun developing it. We were running out of time for the submission deadline of the Vienna Content Award 09, but then made it on the very last day – and it payed off: Lemming Rampage was nominated in the category games, in the top five of all games. It didn’t win the category (instead And Yet It Moves did, congratulations to Broken Rules), but it was definitely a sign for us that we were on the right track. We met some quite amazing people at the event and maybe this is worth more than winning the category ;)

In November, we moved into a new office in Graz, together with Solfox. Until then, I was working at my home office, so it was great to change the environment once again, to refresh my mind and to exchange ideas with others.

Actually, we had plans to release a Christmas-related game in mid-December, but unfortunately it didn’t make it in time, so we are holding this back until next Christmas – as a special surprise ;)

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Lemming Rampage: New Leader with 862m

Tuesday, December 29th, 2009

Congratulations to Andrea, now leading with 862m!

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Lemming Rampage: New Leader with 699m

Wednesday, December 23rd, 2009

Congratulations to Maggie, now leading with 699m!

Don’t forget to check out Lemming Rampage on Facebook!

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Lemming Rampage: New Leader with 697m

Saturday, December 5th, 2009

Congratulations to CooperX, now leading with 697m!

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