Price Drop: Lemming Rampage and iPentris

August 24th, 2010 by Charlie

Due to the huge success (read: >200k installs) of our Gamescom 2010 Special Offer we decided to drop the price for two of our games: Lemming Rampage and iPentris are now available for only USD 0.99/EUR 0.79 – get the games right now from the AppStore:

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All iPhone Games for Free – Special Gamescom Offer!

August 17th, 2010 by Charlie

We are offering all our iPhone games for free for the duration of the Gamescom 2010 (Aug 17-22) – so what are you waiting for? Get ‘em now from the AppStore!

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Waterstorm: An In-Depth Look at the Bots

August 1st, 2010 by Charlie

For those who are interested, our Waterstorm bot gurus Mario and Markus have just posted an in-depth look at the Waterstorm bots – check it out here. The article offers some nice development screenshots as well.

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Company Website Updated

June 29th, 2010 by Charlie

We have just updated our company website, adding a whole new section containing all our services. The new section covers all your outsourcing needs, from game and software development and visualizations to 3d graphics and concept art. Feel free to contact us for more information or an offer free of charge and without commitment!

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Cellular Deconstruction

June 29th, 2010 by Charlie

For those who are interested in digital art – our very own lead artist Mateusz just finished his diploma work “Cellular Deconstruction” – congratulations! Here is some info on the installation that can be currently seen in the Künstlerhaus in Vienna:

Cellular Deconstruction is a work that examines remembering and forgetting. It explores photography as a metaphor for “memory.” The installation creates transient images and “algorithmic forgetting” begins at the very moment when the image is created. The viewers in the exhibition room are protagonists and passive spectators at the same time. Each image created in the installation is uploaded to a web portal and placed in a state of limbo between remembering and deletion. When online visitors open an image on the web portal they trigger a process of disintegration. Visitors at the exhibition can watch this on four screens and the online visitor’s IP address appears on the image they have called up. The more often the images on the web are accessed and looked at, the less remains of them.

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Experiment #3421: Will the Plant Survive?

June 26th, 2010 by Charlie

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Augmented Reality at Gewista Plakatparty 2010

June 16th, 2010 by Charlie

We have just updated our website and added a new section since we have been working on some augmented reality stuff. About two and a half weeks ago, we were at the Gewista Plakatparty 2010 showing off a project we have been working together with Gewista and :3C! vidision: The Augmented Reality CityLight.

The citylight itself was stuffed with a 40 inch flatscreen and an HD camera and we decided to do an augmented version of the well-known and popular wooden labyrinth game. To control the position and rotation of the labyrinth, the user had to use a marker printed on a cardboard.

It was actually really funny watching people try our game after spending quite some effort on it to deliver the best playing experience possible. The game also features a highscore system that displays the times and images of the top three players (since it captures an image of every player before the games starts, this is possible).

Quite a few of the 2000-3000 people that attendeed the Plakatparty battled each other to get to the top scores. If I remember correctly, the top score was around 6.3 seconds. Btw, as you might have already guessed, we have an internal Rarebyte highscore that was not displayed at the event which is 4.73 seconds :p

Man, this event was one hell of a party – they had everything you might think of, no wishes unsatisfied. Concerning the AR solution(s), we are really looking forward to creating some more amazing stuff, maybe in the near future.

If you are interested in creating augmented reality (AR) applications – no matter the purpose – do not hesitate to contact us! Check out some more pictures of the event on our website.

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Black Sheep: Now available for the iPad!

April 5th, 2010 by Charlie

The iPad is here – and so is the brand-new iPad edition of Black Sheep. Play all the tricky levels in native resolution on your iPad right now!

Get it now from the AppStore:

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The Biggest Loser – Abspecken im Doppelpack (iPhone)

March 15th, 2010 by Charlie

The days are rather busy here at Rarebyte, so it took me a while to get back to our devblog to write a few lines about the project that we just finished.

“The Biggest Loser – Abspecken im Doppelpack” is a series on the german tv station kabel eins. It now has a dedicated iPhone app that we developed for Independent Arts Software and that was published by SevenOne Intermedia.

Here are a few screenshots of the app.


Get it now for free at the iPhone AppStore!

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Nature? (Part IX)

February 14th, 2010 by Charlie

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