Doom: The Board Game - Session #3

July 24th, 2008 by Charlie

After losing in the first and the second Doom: The Board Game session, we finally won the third one! Woohoo ;)

Waterstorm Bots - Development Update #3

July 19th, 2008 by Charlie

Somehow I didn’t find the time to write an update on the bots development last week, so I will now try to sum it up.

The bots are currently learning how to play Capture the Flag. There are a lot of bot tasks to implement, so that they can do proper offense and defense moves such as get the enemy’s flag and return it to their own base or chase an enemy that has the flag.

It will take us some time to get all these tasks working, but after that, all mod specific stuff is basically implemented. After that we have to spend some time on balancing the different bot levels (easy, medium and hard).

By the way, as some of you guys already recognized, there is a community-made ship on the screenshot I added to the last development update. Thanks to [SS]Scorp for this! Check his statistics here (login required).

We appreciate any community-made art for the game, so do not hesitate to send us your stuff - or post it on the forum. We will be releasing all this stuff with the coming updates.

Have fun playing ;)

Maintenance Done

July 16th, 2008 by Charlie

It took us a while, but now everything should be up and running again.

Server Outage

July 16th, 2008 by Charlie

Our hoster had/is having some problems this morning, so if you experienced any failures (e.g. bounced email, websites not reachable,…), please try again. We are sorry for any inconveniences.

Waterstorm Bots - Development Update #2

July 6th, 2008 by Charlie

Time for the next development update concerning the Waterstorm bots. We’ve improved a lot of things in Drone Match - the bots are able to flee with the drone now, for instance. In contrast to what I said last week about the next mod implementation, we chose Team Deathmatch over Capture the Flag.

So Capture the Flag will come up next. Implementing Team Deatchmatch first was the right decision as it enabled us to play more with the weapon handling and bot configuration.

Stay tuned fore more updates on the topic and - as always - have fun playing ;)

Doom: The Board Game - Session #2

July 4th, 2008 by Charlie

Last night we got the chance to play another round of Doom: The Board Game. Here are some impressions…

Game Development Is Cool…

July 3rd, 2008 by Charlie

…especially when the coolness has just arrived - take a look at our new air conditioning unit that makes life easier here in the Rarebyte office.

What Is That?!

July 2nd, 2008 by Charlie

You know what this thing here is? Great! Send in your guess and win a free toothbrush from oliverprime.com ;) 

Waterstorm Bots - Development Update #1

June 29th, 2008 by Charlie

As promised last week, a quick update on the development of the bots for Waterstorm. They are now learning how to play Drone Match. It’s really fun to see them going after the drone, especially when you add quite a few bots to the game.

We are also permanently improving the weapon handling and precision and as soon as the stuff for Drone Match is finished, we are heading for the next mod, Capture the Flag.

Meanwhile, have fun playing!

Two Years Ago…

June 24th, 2008 by Charlie

…I wrote what happened even one year earlier. Somewhere I must have those draft copies, still waiting to be put on fire…